An inking! It’s been a while since I’ve done one of these.

It’s of Mung Daal, one of my favorite characters from Chowder. Love that show! Especially the 2nd and 3rd seasons, ‘cause that’s when the animators really started going crazy with the facial expressions.

I doodled quite a bit of him, so… you’ll probably be seeing him a lot over the next few days.

Drawn on paper and inked and colored in Krita.


First off… Hiya new followers! Thanks for following me.

I apologize for the lack of posts/updates. School just started this past week, so I’ve been a bit busy trying to get things organized and stuff. I hope you’ll understand. I’ll still be making animations, but for the near future I’ll mostly be posting my artwork. You know, doodles and sketches, inkings of those doodles, and other things like that.

So, just a quick update here. As always, feel free to continue send me questions/mail. I’d be glad to answer them.

mrcontro asked:

It is always a pleasure seeing your animations Cookiefication! Especially your special effects animations! What/who inspired your interests in doing and practicing special effects animation? Also, what do you think makes good special effects animation when it comes to storytelling?

Hiya mrcontro! It’s always great to hear form you.

I have quite a few inspirations for my special effects… It’s kinda hard to narrow them down! I’m not sure about any specific works/movies, but if I had to pick three people off the top of my head, I’d choose Hironori TanakaMasa’aki Iwane, and Hisashi Mori. I love their styles! Some particular things I like are Tanaka’s flair and fluidness, Iwane’s simple-but-stylish-ness and consistency, and Mori’s crazy energy and roughness. A lot of their effects don’t necessarily follow traditional logic and motion, and I think they look awesome.

For what I think makes good effects animation when it comes to storytelling… This is probably a weird answer, but I’d say a willingness to make the effects interesting, unique, and fun. The videos I linked to show just how varied effects can be, not just in the way that they’re drawn but in the actual movement and timing as well. For the most part, most Western action cartoons (with some exceptions) use pretty generic explosions and effects, and that drives me crazy. Give me something fun and lively to look at! XD However, I also think that it’s important to know and recognize the context of the effects as well and draw accordingly. If you’re working on something that’s very far on the realistic side, having a big ol’ poofy, cartoony, Looney Tunes-style cloud showing up during an intense or violent scene or situation (you know, like cars and buildings are blowin’ up and stuff) would probably lessen the impact of the scene to the viewer… Unless, of course, you specifically wanted that poofy, cartoony cloud to be there. XD Maybe for comedic purposes?

As always, thanks for the questions! I know these answers aren’t much, but I hope they give at least a little explanation. If you need me to elaborate, or have any other questions, please don’t hesitate to ask! The same goes for anybody else that may have a comment or question as well.

Thanks again!